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Following a clue left by his daughter, Harry eventually finds his way to Midwich Elementary School to search for her. Fog and darkness were heavily used to disguise the limitations (draw distance) of the hardware. Harry Mason alone in the snowing Fog World. [26] Toyama questioned Konami's decision to appoint him as director, as he had never been one prior to Silent Hill. [38] In addition to the music, he was in charge of tasks such as sound effect creation and audio mastering. Silent Hill was released for the PlayStation in North America on February 23, 1999,[42][43] in Japan on March 4, 1999[44] and in Europe on July 16, 1999. The American staff altered these names, as they considered them too uncommon. Harry defeats the monster with his handgun and stands there in disbelief for a moment before leaving the diner. [62], Silent Hill received generally positive reviews, gaining an 86/100 aggregate at ratings website Metacritic. Silent Hill, Maine, is a quiet American resort town known for its very peaceful ambiance, but the memories of a tragic house fire seven years ago, in which a girl named Alessa Gillespie "died", still haunts the town and the townsfolk. When the player first gains control of Harry Mason, if they choose to go back and examine Harry's crashed car, Harry's thoughts will read. [2] Navigating through Silent Hill requires the player to find keys and solve puzzles. Regrouping with Cybil and deciding to stop the mark's completion at Dahlia's desperate request, Harry heads to the lighthouse, while Cybil's goal is reaching Lakeside Amusement Park. Harry exploring the streets of Silent Hill. Here is a fun video breaking down everything you need to know about Silent Hill (2013), the Silent Hill movie ending, and the numerous Silent Hill game connections. Everything is covered in rust and blood, tipped with barbed wire, and the shapes of hanging bodies are discernible behind the mesh. Harry then awakens in the hospital again, next to Lisa. [47] On March 19, 2009, Silent Hill became available for download from the European PlayStation Network store of the PlayStation 3 and the PlayStation Portable. [38][25][39] Yamaoka did not watch game scenes, but created the music independently from its visuals. Silent Hill[a] is a survival horror video game for the PlayStation published by Konami and developed by Team Silent, a group in Konami Computer Entertainment Tokyo. Platforms: The sounds of industrial clanking and grinding metal form a constant cacophony of ambient noise. A video of Cheryl crying can be seen on a television inside the. Lisa, hiding under a desk in the hospital. Production Information [40] To differentiate Silent Hill from other games as much as possible, and to give it a cold and rusty feel, Yamaoka opted for industrial music. The Book of Lost Memories states that that the basic Good ending (in which Cybil also dies) is the "orthodox ending connected to the third game. Harry wakes up later to find that Cheryl has disappeared and is forced to venture into the snowing, fog-covered town to rescue her. [3], Silent Hill opens with Harry Mason's drive to the titular town with his adopted daughter Cheryl for a vacation. Alessa manifested herself as an astral projection in the town to place the marks Harry has seen in an attempt to keep the god at bay. 15 She then helps him escape from her nightmare realm. [41] The 17th track on the album is the ballad "I Want Love" performed by Romina Arena. There are a total of five endings in Silent Hill, but only four can be achieved the first time through the game. "[1] However, in a section regarding Cybil and Harry's relationship following the Good+ ending in the Book of Lost Memories, writer Hiroyuki Owaku stated that what happened to Cybil was "left to players' imaginations". [5] A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of static. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman".[1]. As the time passed, the personnel and management of Konami lost their faith in the game, and the members of Team Silent increasingly felt like outsiders. Alessa Gillespie in Midwich's boiler room. Notably, the game touches on themes such as family, religion, spirituality, grief, etc. It was decided to make the song a tango, and Muranaka composed the melody for the English lyrics she had conceived. [39] When she arrived in Buenos Aires, Argentina, to record the translated Spanish lyrics with Argentine singer Vanesa Quiroz, Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.[25][39]. After getting past its toughest puzzles, the game revealed itself as a teaser for a new game called Silent Hills featuring a star-studded cast such as Norman Reedus, Junji Ito, and Guillermo Del Toro all working on together. Silent Hill 2: A Pinnacle in Gaming Symbolism | The Artifice Because Silent Hill has no heads-up display, the player must consult a separate menu to check Harry's "health". Harry leaves the area to look around and sees Cheryl running away, and he immediately hurries to follow her. [22] Konami later showcased Silent Hill at the European Computer Trade Show in London,[32] and included a demo with its stealth game Metal Gear Solid in Japan. Silent Hill arrived in 1999 and followed the main character searching the titular town to find his missing daughter; monsters, cultists and terror await. Kaufmann is thankful, but his business presses him onward. The staff members that were assigned to the game's development had failed at their previous projects. While it is a fact that the Bad endings can not be canon as Heather Mason is not "born" in these endings, there has been debate whether or not Good+ can also be considered canon. On higher difficulties, more enemies can spawn in specific areas. Silent Hill might be a horror game about a small town that gets swallowed up by a cultist evil. CERO: ", "PSN Thursday: In time with Turtles, Silent Hill and George Takei", "Silent Hill Play Novel – Game Boy Advance Preview", "Silent Hill: Director Interview & Exclusive Image", "On Preserving and Contributing to the Mythology of the Games", "On Harry Mason, the WonderCon Footage, and Capturing the Horror of the Game", "Silent Hill Reviews, Ratings, Credits, and More", "Silent Hill: Shattered Memories confirmed for fall", https://en.wikipedia.org/w/index.php?title=Silent_Hill_(video_game)&oldid=1021614440, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 5 May 2021, at 17:59. When designing the film's visual elements, Gans was influenced by fellow directors Michael Mann, David Lynch, and David Cronenberg. [3] AllGame editor Michael L. House praised Silent Hill, describing it as "a truly magnificent work of art" and "a genuinely terrifying experience combined with a unique, gripping story and immersive atmosphere". [56] The sky suddenly turns dark, a siren blares in the distance, and when Harry lights the area with a lighter, he finds that his entire environment has altered into a darker realm. While today's standards greatly date them, the graphics of Silent Hill were praised for its time, showcasing the power of the Sony PlayStation. The objective of the player is to guide Harry Mason through the barren town of Silent Hill as he searches for Cheryl. He said the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time – similar to successful literature. Here are the main-series Silent Hill games in release date order: 1. Harry's flashlight illuminates dark areas, but when it is switched off, he has a greater chance of eluding enemies. Controller. [30] Instead of relying on illustrations, Sato conceived the characters of Silent Hill while creating their computer-generated models. [2][4] Along with the grainy textures - also from hardware limitations[2][5]- most reviewers felt that these factors actually worked in the game's favor; Francesca Reyes of IGN described it as "adding to the atmosphere of dilapidation and decay". To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. The 41st track on the CD, the ending theme "Esperándote", was composed by Rika Muranaka. A flying creature crashes through a window and into the store and assaults Harry. Development Team Less well-received was the voice acting, which was found average overall by reviewers and accompanied by long pauses between lines that served to spoil the atmosphere. Harry can jump backward if the player holds square and down. Along the way, he also meets Lisa Garland, a terrified nurse. [18][30], Sato estimated the game's budget was lower than the cost of Japan's biggest games at the time. [34][35] The game contains several real-life references, particularly in characters' names. In the "Good +" ending, Harry escapes with Cybil and the baby. Dahlia appears, revealing that she manipulated him into confining her, as he was the only one who would be able to get close to her, and that Alessa is in fact her daughter. Harry and Cybil look at the baby and smile. The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. [13] The next time Harry sees the girl, the Flauros activates and neutralizes her telekinetic powers. Dahlia also reveals that the "Mark of Samael" is the Seal of Metatron, and Dahlia used Harry as her pawn. While driving on the outskirts of the town, Harry sees a girl (an astral projection) walking across the street. The game was released on December 8, 2009, for the Wii and on January 19, 2010, for the PlayStation 2 and the PlayStation Portable, to mostly positive reviews. The "Bad +" ending concludes with Harry and Cybil fleeing instead after the deity's demise. [51], A radically altered version of Silent Hill was released for the Game Boy Advance. Trevor Brown, the artist who did the illustration of Alessa in the Japanese reprint copies of the game, did not like the result. Due to the mandatory tank controls, it is essential that the player learns how to shoot and walk back at the same time. Harry finds a motorcycle stash of a mysterious red vial in a gas tank, and Kaufmann reappears and angrily snatches it away. However, Toyama changed his mind and also considers the Good+ ending to be "a true ending".[4]. In both "Good" endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry. PlayStation (available in the PlayStation Store for PS3 and PSP) With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her. The first installment in the Silent Hill series, the game was released in North America in February 1999, in Japan in March 1999 and in Europe in July 1999. Silent Hill set itself apart from rivals by placing a focus on psychological horror than simply fighting monsters and it took strong influence from Jacob's Ladder and the work of David Lynch. [15][16], Four different endings are available, dependent on the player's previous actions. "[3], Director Keiichiro Toyama, who left Team Silent after Silent Hill and was not involved with latter entries, initially stated that he intended the Good ending to be the true ending, and he believes Owaku developed Silent Hill 3 around the first game's Good ending. It was based on Western literature and films, as well as on depictions of American towns in European and Russian culture. ACB: [7] "Michael Kaufmann" is a combination of Troma Studios producers Michael Herz's and Lloyd Kaufmann's first name and surname, respectively. Silent Hill is one of the most beloved horror video game franchises of all time, so naturally when it was adapted for film in 2006, fans had a lot of opinions about the movie. She pleads with Harry to save her, and blood runs down her face; horrified, he flees. Harry confronts monsters in each area with both melee weapons and firearms. The novelization uses the Good+ ending; however, the canonicity of the novelization is arguable as it was also written by Sadamu Yamashita, who was not involved in work on the games. [29] Although Sato was largely responsible for the game's cinematics and characters at this point, his superior still did not want to fully credit his work, and intended to assign a visual supervisor to him. … The road pavement has been replaced by rusted metal grating and platforms, and the walls are a dark, grimy series of mesh and chain link fences. [1] Various adaptations of Silent Hill have been released, including a 2001 visual novel, the 2006 feature film Silent Hill, and a 2009 reimagining of the game, titled Silent Hill: Shattered Memories. This is a change from older survival horror games, which constantly shifted through a variety of camera angles. At first glance, Harry notes that the entire place, or at least Old Silent Hill, seems to be abandoned. [3] In November 2012, Time named it one of the 100 greatest video games of all time. The game was also commended for its use of the DualShock's vibration feature, which reviewers commented added to the immersive quality of the game. Rumor: Silent Hill PS5 Exclusive Development Studio Has Changed. [59][60], A "reimagining" of Silent Hill, titled Silent Hill: Shattered Memories, was developed by Climax Studios and published by Konami Digital Entertainment. [22] The game's joke ending came out of a suggestion box created to find alternative reasons for the occurrences in Silent Hill. Ellroy Street is named after crime fiction author James Ellroy. As a consequence, his superior had to give in to his demand, and he was allowed to do character designs. In its series, it has spawned seven more main installments, comics, two films, and more. She gives Harry a mystical item called the Flauros and tells him to make haste to the hospital. They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams. [48] Two days later, the game was removed due to "unforeseen circumstances". On the way to the lake, Harry passes through some sewers and enters the Resort Area. Alessa's original name was "Asia", and Dahlia's was "Daria", based on the first names of actresses Asia Argento and Daria Nicolodi – Argento's mother. Become a Patron! Starting with x2, the multiplier can go as high as x6, one for each of the five endings and one for achieving a perfect 10-star ranking. Silent Hill Original Soundtracks was released in Japan on March 5, 1999, by Konami Music Entertainment, Inc. and contains music from the game. The fifth ending, the UFO ending can only be achieved in a Next Fear game and is a joke ending. [18] The game was created by Team Silent, a group of staff members within the Konami Computer Entertainment Tokyo studio. Lisa's diary, left in the room, explains that she was the nurse who attended to Alessa in return for a drug she was addicted to, PTV, which Kaufmann supplied. During his exploration of the town, he meets Cybil Bennett, a police officer from the neighboring town who is investigating the mysterious occurrences. Contrary to popular belief, Silent Hill is not just about Alessa Gillespie, although she is the main focus the first game and movie. Due to car troubles, Harry and Cheryl arrive in the outskirts of Silent Hill at night, following the winding mountainside road. The gameplay consists of combat, exploration, and puzzle-solving. As an unknown assailant attacks Cybil, Harry once more sees Alessa and the "Mark of Samael" at the top of the lighthouse before heading to the amusement park himself. when players have weapons in their possession it lessens the sense of fear and helplessness.The Harry's Jeep is a 1986-1995, It is also possible that the game was intended to be set in the 1990s and it was later retconned to the 1980s to better suit. System Shock was played from a first-person perspective, making Silent Hill a pioneer of the 3D third-person format. In doing so, Alessa split her soul in half to prevent God from being born. To start, let’s focus on the main series. Cheryl Mason (the wobbly, unstable graphics are caused by PlayStation jitter, a trait of PS1 games and early 3D graphics). Instead of students and teachers, Harry finds many Grey Children or Mumblers. Although the game doesn't mention it, the game has a hidden. Cheryl Mason's first name is based on actress Sheryl Lee's first name, and Lisa Garland's surname is taken from actress Judy Garland. Release order is often a great way to play games, since you’ll see them as they became available. Media: Harry is still in grief from Jodie's death, and to help his mental state, Cheryl begs him to take a relaxing vacation to the resort town of Silent Hill, and Harry gives in. It might be far and away the greatest and the scariest game in the series and one of the greatest survival horror games… Silent Hill: Shattered Memories is a re-imagining of the game set in another universe, sharing the game's original premise. Sato eventually approached the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work. [22] Director Keiichiro Toyama created the game's scenario,[23] while programmer Hiroyuki Owaku wrote the text for the riddles. The other half of the soul manifested itself as Cheryl, whom Harry and his wife found as a baby on the road outside of Silent Hill and subsequently adopted. He also created 3D demos and presentations, and taught older staff members the fundamentals of 3D modeling. Alessa Gillespie's burned face on the European cover. [75] In 2005, the game was credited for moving the survival horror genre away from B movie horror elements to the psychological style seen in art house or Japanese horror films,[76] due to the game's emphasis on a disturbing atmosphere rather than visceral horror. Some reviewers also took issue with the vague story, which left many questions unanswered and due to the multiple endings failed to provide any real closure. [4] If a DualShock controller is used, a heart beat rhythm can be felt signifying that the player is at low health. Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead. [27], The localization company Latina International translated the script into English. [36] Harry's name was originally "Humbert", and Cheryl's was "Dolores", in reference to the protagonist and title character of Vladimir Nabokov's novel Lolita. For this reason, a Hollywood-like atmosphere was used for Silent Hill. The style of his compositions was influenced by Twin Peaks composer Angelo Badalamenti. [7] Fictitious religious items appearing in the game have used various religions as a basis: the evil spirit-dispelling substance Aglaophotis, which is said to be made from a medicinal herb, is based on a herb of similar name and nature in the Kabbalah (Jewish mysticism); the "Seal of Metatron" (also referred to by Dahlia as the "Mark of Samael") references the angels Metatron and Samael, respectively; and the name of the "Flauros" was taken from the eponymous demon appearing in the Lemegeton, a book on magic said to have been compiled by writings of King Solomon. [35], The soundtrack for Silent Hill was composed by sound director Akira Yamaoka, who requested to join the development staff after the original musician had left. [5] In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration". Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. 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