Monstrous humanoids not indicated as wearing armor are not proficient with armor. | Starjammer SRD This subtype is applied to the humanoid felines called catfolk and creatures related to catfolk. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. It can be banished or otherwise transported as a means to save a region, but a method to kill godspawn has yet to be discovered. A swarmâs attacks are nonmagical, unless the swarmâs description states otherwise. A samsaran is a humanoid creature whose spirit always reincarnates into another samsaran. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. This mod is great for Resident Evil fans and map makers or even people looking for a mod with new creepy mobs. Swarms possess the distraction ability. Cannot heal damage on its own if it has no, Not at risk of death from massive damage, but is immediately destroyed when reduced to 0. A wayang is a gangly humanoid originating from the Shadow Plane. Spells that restore souls to their bodies, such as. Traits: Vermin possess the following traits (unless otherwise noted in a creature’s entry). In medieval fantasy settings, this role is often played by an evil strategist, rogue/spymaster, or a dark wizard (provided they aren't also the Big Bad). A kitsune is a shapechanging humanoid fox-person. If the hive creature has the swallow whole ability, it adds this damage to its swallow whole damage. They have the following traits unless otherwise noted. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. A Great Old One grants access to four domains and four subdomains, and its cults have a favored weaponâthe exact details vary for each Great Old One. A magical beast has the following features. Shop the Open Gaming Store! Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. Hindu marriage harmonizes two individuals (mostly male and female) for ultimate eternity, so that they can pursue dharma (responsibility/duties), arth (meaning), and kama. Unlike true outsiders, native outsiders need to eat and sleep. However, they distract foes whose squares they occupy, as described below. They are usually Small or Medium (with the exception of giants). Death Throes (Ex) When a hive creature dies, it exudes a pool of its corrosive blood in the space it occupies. A disgraced Maester, he is skilled in a number of fields, serving as a medic (his first significant action in the series is to treat an amputee), spymaster (Cersei originally appointed him to fill Varys' post as Master of Whisperers), conducting a necromantic experiment to reanimate, Jeremiah Valeska, at the age of twenty-one, has already been a highly successful engineer for at least four years, is an expert at making extremely difficult-to-disarm explosives, and is a formidable enough, Lightning Hernandez was described as "an evil genius" on the Dominican Republic television program "International Wrestling" and was implied to be, In what would sadly be his final match, on the November 11th (taped November 8th), 2005, There must also be a mention of Relius Clover, a brilliant researcher who sought only perfection and has performed horrendous experiments and. Traits: Devils possess a particular suite of traits (unless otherwise noted in a creature’s entry). A swarm makes saving throws as a single creature. In addition, only divine spellcasters can summon heralds, preventing arcane casters and spells like planar binding from effectively calling upon such beings. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. Proteans are serpentine outsiders of pure chaos. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields are good-aligned. Nightshades are monstrous undead composed of shadow and evil. Psychopomps are a race of neutral outsiders who serve the goddess of death and oversee mortal souls. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. Proficient with any armor mentioned in the creature’s description, as well as all lighter forms. Legal Information/Open Game License, Fan Labs An animal has the following features (unless otherwise noted). 17 Responses to “7 Types of Narrative Conflict” Kimberly on March 16, 2013 11:43 am. Eliza Lynn Taylor on March 16, 2013 4:36 pm Outsiders are proficient with shields if they are proficient with any form of armor. Goblinoids treat Stealth as a class skill. A rakshasa is a lawful evil spirit born into the Material Plane. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. Automatons are lawful neutral constructs with the extraplanar subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature had a lawful alignment, no matter what its alignment actually is. These creatures always have swim speeds and can move in water without making Swim checks. Giants have low-light vision, and treat Intimidate and Perception as class skills. The creature also suffers effects according to its actual alignment. Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. This subtype is applied to humans and creatures related to humans. | Dungeon World SRD Knowing details about the phase of existence that preceded a creature’s undeath is often invaluable in determining its motives. Corrosive Blood (Ex) A hive creatureâs blood is highly caustic. Clockworks are constructs created through a fusion of magic and technology. This subtype is applied to the humanoid rodents called ratfolk and creatures related to ratfolk. One old story has pits Mickey and Goofy against one of the Blot's minions (, Theo and Hans Gruber are different types of Evil Genius in, Thompson is Colonel Stuarts computer expert in. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields are lawful-aligned. 39 of 45. This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. A behemoth is a neutral Colossal magical beast of great strength and power. An oni is an evil spirit who takes humanoid form to become a native outsider. Emissary (Ex) Heralds can always be summoned by the faithful using greater planar ally or gate, regardless of limitations of that spell, even if it’s not an outsider. New Pages This pool deals 1d6 points of acid damage per Hit Die of the hive creature for 3 rounds to objects and creatures in those squares (Reflex half ). Except when otherwise noted, devils speak Celestial, Draconic, and Infernal. Compare Mad Scientist, another villainous and scientifically gifted character type that sometimes overlaps with this one. 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